A Nocturne v0.7.2 playtest release
A NOCTURNE » Devlog
This new iteration of A Nocturne has been updated to include the following:
- new rules and rules commentary for dealing with clones and artificial bodies, including the Armature, a fluid and disposable metal shell
- A revised version of the Outlaw, changing some of their core items and special abilities to better fit their concept and the tone of the game
- Two new character playbooks: The Pilot, a character with an intimate connection to the craft, and The Witch, an agent of chaos and Singularity
- The Dark Orb, a new craft playbook
Now it's on to an intensive playtesting stage, and a redevelopment of the currently-missing cluster creation rules.
Files
ANocturne_0-7-2.pdf 7.5 MB
Nov 18, 2017
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A NOCTURNE
A role-playing game of interstellar profiteering
Status | In development |
Category | Physical game |
Author | Calum Grace |
Genre | Role Playing |
Tags | Forged in the Dark, pen-and-paper, role-playing-game, Sci-fi |
More posts
- A Nocturne v1.2 is finally here!Aug 17, 2023
- A NOCTURNE v1.1 is here! Brand new and standalone...Dec 23, 2021
- A NOCTURNE v1.1 progress update - the road to a standalone release!Feb 13, 2021
- A NOCTURNE v1.0 ReleaseNov 02, 2019
- A NOCTURNE v1.0 is close to release!Oct 20, 2019
- A Nocturne v0.9 is here!Nov 09, 2018
- A Nocturne v0.8 releaseMay 20, 2018
- Cluster CreationJan 21, 2018
Comments
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Yo, a link for the Free Company Google Sheets (as mentioned on twitter). Feel free to distribute and edit. Sorry for not writing straight to Patreon as any credit card payments from my country are kinda finicky at the moment and there are no comments from freeloading subscribers.
Anyway, back to the Sheets. All cells highlighted with light gold colour contain formulas that must not be disturbed. If you find any problems or have any questions regarding the automatization feel free to say here or on twitter.
P.S. I have several questions regarding the Free Company rules and will probably have more in future. Where is it better to ask them - here, back on Twitter, anywhere else?
Very cool, this is incredible work! If you have any questions about the Free Company rules specifically, I'd recommend my Twitter probably, if you're unable to comment/message on Patreon
Hi, Calum! Do you see my Twitter questions? I can't seem to send yo uany direct messages, so I have to rely on mentions. My Twitter profile is https://x.com/BasilB41738
Hey! Didn't see these 'til now, not sure why they didn't turn up in my mentions. I'll take a look and get you some answers once I get a chance to formulate my thoughts, Free Company is indeed an unwieldy beast right now
Hey again! Sorry, horribly horribly late to this I know, but I got hit by a tonne of work stuff and so on around the end of October/start of November and then I started moving away from using Twitter as much and all of this slipped my mind, so here are some answers to your questions there:
1. No advancement rules right now, but I'm looking into it! I like the idea you forward here about goal-based rewards.
2. No specific looting rules right now - I might fold this in with pillaging in some fashion. Speaking of which, you also asked about how to determine terrain, especially outside of using the Battlefield Generator, and right now there's nothing beyond that, so that's another thing I'm looking into for the next update.
3. When two formations are locked, the current idea is to just have them both roll as often as is required based on when the spotlight comes back around to them, as managed by the GM. So generally you'll have them do their rolls, cycle through the rest of the action happening elsewhere on the battlefield, and then check back in with them again, unless anything else happens to interrupt that flow of course.
4. The intention with Command vs. Conduct is a matter of scale - tbh the wording right now is a bit vague, so thanks for flagging this, gonna tighten up the wording in the next version I reckon.
Since I'm not using twitter as much these days, and I've decided to actually add a proper support email to my itch profile, if you have any more questions or the like drop me an email! thysane at gmail dot com is the address.
Hi Calum! I sent a reply to your e-mail, so check the spam folder just in case. It is quite big, so don't be in a hurry to reply - our campaign is in its last stretch anyway, so I don't think we'll be able to implement any changes.