- A new version of the old cluster creation rules used in some previous versions. This includes a methodology for mapping clusters, tables for generating useful details and jump-off points for systems and factions, and a new example cluster created using these new rules.
This is a separate document for now, though it will likely be folded into the same .pdf as the main game in future versions.
- Playtest, playtest, playtest. If you'd like to playtest the game with your home group, feel free to do so, and make sure to get back to me with your feedback! Message me if you have any further questions.
Get A NOCTURNE (play-test)
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